Module fpdf.drawing_primitives
Core drawing primitives for fpdf2.
This module defines the fundamental data structures used throughout the drawing API, including:
- Color models:
DeviceRGB
,DeviceGray
,DeviceCMYK
- Geometric primitives:
Point
- Transformation matrices:
Transform
These classes are intentionally lightweight and self-contained so they can be safely imported from any other drawing-related module without creating circular dependencies.
All higher-level drawing features (paths, patterns, gradients, etc.) build on top of these primitives.
Functions
def check_range(value, minimum=0.0, maximum=1.0)
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def check_range(value, minimum=0.0, maximum=1.0): if not minimum <= value <= maximum: raise ValueError(f"{value} not in range [{minimum}, {maximum}]") return value
def cmyk8(c, m, y, k, a=None)
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def cmyk8(c, m, y, k, a=None): """ Produce a DeviceCMYK color from the given 8-bit CMYK values. Args: c (Number): red color component. Must be in the interval [0, 255]. m (Number): green color component. Must be in the interval [0, 255]. y (Number): blue color component. Must be in the interval [0, 255]. k (Number): blue color component. Must be in the interval [0, 255]. a (Optional[Number]): alpha component. Must be `None` or in the interval [0, 255]. 0 is fully transparent, 255 is fully opaque Returns: DeviceCMYK color representation. Raises: ValueError: if any components are not in their valid interval. """ if a is not None: a /= 255.0 return DeviceCMYK(c / 255.0, m / 255.0, y / 255.0, k / 255.0, a)
Produce a DeviceCMYK color from the given 8-bit CMYK values.
Args
c
:Number
- red color component. Must be in the interval [0, 255].
m
:Number
- green color component. Must be in the interval [0, 255].
y
:Number
- blue color component. Must be in the interval [0, 255].
k
:Number
- blue color component. Must be in the interval [0, 255].
a
:Optional[Number]
- alpha component. Must be
None
or in the interval [0, 255]. 0 is fully transparent, 255 is fully opaque
Returns
DeviceCMYK color representation.
Raises
ValueError
- if any components are not in their valid interval.
def color_from_hex_string(hexstr)
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def color_from_hex_string(hexstr): """ Parse an RGB color from a css-style 8-bit hexadecimal color string. Args: hexstr (str): of the form `#RGB`, `#RGBA`, `#RRGGBB`, or `#RRGGBBAA` (case insensitive). Must include the leading octothorp. Forms omitting the alpha field are interpreted as not specifying the opacity, so it will not be explicitly set. An alpha value of `00` is fully transparent and `FF` is fully opaque. Returns: DeviceRGB representation of the color. """ if not isinstance(hexstr, str): raise TypeError(f"{hexstr} is not of type str") if not hexstr.startswith("#"): raise ValueError(f"{hexstr} does not start with #") hlen = len(hexstr) if hlen == 4: return rgb8(*[int(char * 2, base=16) for char in hexstr[1:]], a=None) if hlen == 5: return rgb8(*[int(char * 2, base=16) for char in hexstr[1:]]) if hlen == 7: return rgb8( *[int(hexstr[idx : idx + 2], base=16) for idx in range(1, hlen, 2)], a=None ) if hlen == 9: return rgb8(*[int(hexstr[idx : idx + 2], base=16) for idx in range(1, hlen, 2)]) raise ValueError(f"{hexstr} could not be interpreted as a RGB(A) hex string")
Parse an RGB color from a css-style 8-bit hexadecimal color string.
Args
hexstr
:str
-
of the form
#RGB
,#RGBA
,#RRGGBB
, or#RRGGBBAA
(case insensitive). Must include the leading octothorp. Forms omitting the alpha field are interpreted as not specifying the opacity, so it will not be explicitly set.An alpha value of
00
is fully transparent andFF
is fully opaque.
Returns
DeviceRGB representation of the color.
def color_from_rgb_string(rgbstr)
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def color_from_rgb_string(rgbstr): """ Parse an RGB color from a css-style rgb(R, G, B, A) color string. Args: rgbstr (str): of the form `rgb(R, G, B)` or `rgb(R, G, B, A)`. Returns: DeviceRGB representation of the color. """ if not isinstance(rgbstr, str): raise TypeError(f"{rgbstr} is not of type str") rgbstr = rgbstr.replace(" ", "") if not rgbstr.startswith("rgb(") or not rgbstr.endswith(")"): raise ValueError(f"{rgbstr} does not follow the expected rgb(...) format") rgbstr = rgbstr[4:-1] colors = rgbstr.split(",") if len(colors) == 3: return rgb8(*[int(c) for c in colors], a=None) if len(colors) == 4: return rgb8(*[int(c) for c in colors]) raise ValueError(f"{rgbstr} could not be interpreted as a rgb(R, G, B[, A]) color")
Parse an RGB color from a css-style rgb(R, G, B, A) color string.
Args
rgbstr
:str
- of the form
rgb(R, G, B)
orrgb(R, G, B, A)
.
Returns
DeviceRGB representation of the color.
def convert_to_device_color(r, g=-1, b=-1)
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def convert_to_device_color(r, g=-1, b=-1): if isinstance(r, (DeviceCMYK, DeviceGray, DeviceRGB)): # Note: in this case, r is also a Sequence return r if isinstance(r, str) and r.startswith("#"): return color_from_hex_string(r) if isinstance(r, Sequence): r, g, b = r if (r, g, b) == (0, 0, 0) or g == -1: return DeviceGray(r / 255) return DeviceRGB(r / 255, g / 255, b / 255)
def gray8(g, a=None)
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def gray8(g, a=None): """ Produce a DeviceGray color from the given 8-bit gray value. Args: g (Number): gray color component. Must be in the interval [0, 255]. 0 is black, 255 is white. a (Optional[Number]): alpha component. Must be `None` or in the interval [0, 255]. 0 is fully transparent, 255 is fully opaque Returns: DeviceGray color representation. Raises: ValueError: if any components are not in their valid interval. """ if a is not None: a /= 255.0 return DeviceGray(g / 255.0, a)
Produce a DeviceGray color from the given 8-bit gray value.
Args
g
:Number
- gray color component. Must be in the interval [0, 255]. 0 is black, 255 is white.
a
:Optional[Number]
- alpha component. Must be
None
or in the interval [0, 255]. 0 is fully transparent, 255 is fully opaque
Returns
DeviceGray color representation.
Raises
ValueError
- if any components are not in their valid interval.
def number_to_str(number)
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def number_to_str(number): """ Convert a decimal number to a minimal string representation (no trailing 0 or .). Args: number (Number): the number to be converted to a string. Returns: The number's string representation. """ # this approach tries to produce minimal representations of floating point numbers # but can also produce "-0". return f"{number:.4f}".rstrip("0").rstrip(".")
Convert a decimal number to a minimal string representation (no trailing 0 or .).
Args
number
:Number
- the number to be converted to a string.
Returns
The number's string representation.
def rgb8(r, g, b, a=None)
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def rgb8(r, g, b, a=None): """ Produce a DeviceRGB color from the given 8-bit RGB values. Args: r (Number): red color component. Must be in the interval [0, 255]. g (Number): green color component. Must be in the interval [0, 255]. b (Number): blue color component. Must be in the interval [0, 255]. a (Optional[Number]): alpha component. Must be `None` or in the interval [0, 255]. 0 is fully transparent, 255 is fully opaque Returns: DeviceRGB color representation. Raises: ValueError: if any components are not in their valid interval. """ if a is None: if r == g == b: return DeviceGray(r / 255.0) else: a /= 255.0 return DeviceRGB(r / 255.0, g / 255.0, b / 255.0, a)
Produce a DeviceRGB color from the given 8-bit RGB values.
Args
r
:Number
- red color component. Must be in the interval [0, 255].
g
:Number
- green color component. Must be in the interval [0, 255].
b
:Number
- blue color component. Must be in the interval [0, 255].
a
:Optional[Number]
- alpha component. Must be
None
or in the interval [0, 255]. 0 is fully transparent, 255 is fully opaque
Returns
DeviceRGB color representation.
Raises
ValueError
- if any components are not in their valid interval.
Classes
class DeviceCMYK (c, m, y, k, a=None)
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class DeviceCMYK( NamedTuple( "DeviceCMYK", [ ("c", Number), ("m", Number), ("y", Number), ("k", Number), ("a", Optional[Number]), ], ) ): """A class representing a PDF DeviceCMYK color.""" OPERATOR = "k" """The PDF drawing operator used to specify this type of color.""" def __new__(cls, c, m, y, k, a=None): if a is not None: check_range(a) return super().__new__( cls, check_range(c), check_range(m), check_range(y), check_range(k), a ) @property def colors(self): "The color components as a tuple in order (c, m, y, k) with alpha omitted, in range 0-1." return self[:-1] def serialize(self) -> str: return " ".join(number_to_str(val) for val in self.colors) + f" {self.OPERATOR}"
A class representing a PDF DeviceCMYK color.
Ancestors
- builtins.tuple
Instance variables
prop colors
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@property def colors(self): "The color components as a tuple in order (c, m, y, k) with alpha omitted, in range 0-1." return self[:-1]
The color components as a tuple in order (c, m, y, k) with alpha omitted, in range 0-1.
Methods
def serialize(self) ‑> str
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def serialize(self) -> str: return " ".join(number_to_str(val) for val in self.colors) + f" {self.OPERATOR}"
class DeviceGray (g, a=None)
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class DeviceGray( NamedTuple( "DeviceGray", [("g", Number), ("a", Optional[Number])], ) ): """A class representing a PDF DeviceGray color.""" OPERATOR = "g" """The PDF drawing operator used to specify this type of color.""" def __new__(cls, g, a=None): if a is not None: check_range(a) return super().__new__(cls, check_range(g), a) @property def colors(self): "The color components as a tuple in order (r, g, b) with alpha omitted, in range 0-1." return self.g, self.g, self.g @property def colors255(self): "The color components as a tuple in order `(r, g, b)` with alpha omitted, in range 0-255." return tuple(255 * v for v in self.colors) def serialize(self) -> str: return f"{number_to_str(self.g)} {self.OPERATOR}"
A class representing a PDF DeviceGray color.
Ancestors
- builtins.tuple
Instance variables
prop colors
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Expand source code Browse git
@property def colors(self): "The color components as a tuple in order (r, g, b) with alpha omitted, in range 0-1." return self.g, self.g, self.g
The color components as a tuple in order (r, g, b) with alpha omitted, in range 0-1.
prop colors255
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@property def colors255(self): "The color components as a tuple in order `(r, g, b)` with alpha omitted, in range 0-255." return tuple(255 * v for v in self.colors)
The color components as a tuple in order
(r, g, b)
with alpha omitted, in range 0-255.
Methods
def serialize(self) ‑> str
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def serialize(self) -> str: return f"{number_to_str(self.g)} {self.OPERATOR}"
class DeviceRGB (r, g, b, a=None)
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class DeviceRGB( NamedTuple( "DeviceRGB", [("r", Number), ("g", Number), ("b", Number), ("a", Optional[Number])], ) ): """A class representing a PDF DeviceRGB color.""" # This follows a common PDF drawing operator convention where the operand is upcased # to apply to stroke and downcased to apply to fill. # This could be more manually specified by `CS`/`cs` to set the color space(e.g. to # `/DeviceRGB`) and `SC`/`sc` to set the color parameters. The documentation isn't # perfectly clear on this front, but it appears that these cannot be set in the # current graphics state dictionary and instead is set in the current page resource # dictionary. fpdf appears to only generate a single resource dictionary for the # entire document, and even if it created one per page, it would still be a lot # clunkier to try to use that. # Because PDF hates me, personally, the opacity of the drawing HAS to be specified # in the current graphics state dictionary and does not exist as a standalone # directive. OPERATOR = "rg" """The PDF drawing operator used to specify this type of color.""" def __new__(cls, r, g, b, a=None): if a is not None: check_range(a) return super().__new__(cls, check_range(r), check_range(g), check_range(b), a) @property def colors(self): "The color components as a tuple in order `(r, g, b)` with alpha omitted, in range 0-1." return self[:-1] @property def colors255(self): "The color components as a tuple in order `(r, g, b)` with alpha omitted, in range 0-255." return tuple(255 * v for v in self.colors) def serialize(self) -> str: return " ".join(number_to_str(val) for val in self.colors) + f" {self.OPERATOR}" def is_achromatic(self) -> bool: # Treat tiny diffs as equal to avoid float noise return abs(self.r - self.g) < 1e-9 and abs(self.g - self.b) < 1e-9 def to_gray(self) -> "DeviceGray": # sRGB luminance return DeviceGray(0.2126 * self.r + 0.7152 * self.g + 0.0722 * self.b)
A class representing a PDF DeviceRGB color.
Ancestors
- builtins.tuple
Instance variables
prop colors
-
Expand source code Browse git
@property def colors(self): "The color components as a tuple in order `(r, g, b)` with alpha omitted, in range 0-1." return self[:-1]
The color components as a tuple in order
(r, g, b)
with alpha omitted, in range 0-1. prop colors255
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Expand source code Browse git
@property def colors255(self): "The color components as a tuple in order `(r, g, b)` with alpha omitted, in range 0-255." return tuple(255 * v for v in self.colors)
The color components as a tuple in order
(r, g, b)
with alpha omitted, in range 0-255.
Methods
def is_achromatic(self) ‑> bool
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def is_achromatic(self) -> bool: # Treat tiny diffs as equal to avoid float noise return abs(self.r - self.g) < 1e-9 and abs(self.g - self.b) < 1e-9
def serialize(self) ‑> str
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def serialize(self) -> str: return " ".join(number_to_str(val) for val in self.colors) + f" {self.OPERATOR}"
def to_gray(self) ‑> DeviceGray
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def to_gray(self) -> "DeviceGray": # sRGB luminance return DeviceGray(0.2126 * self.r + 0.7152 * self.g + 0.0722 * self.b)
class Point (x: float, y: float)
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class Point(NamedTuple): """ An x-y coordinate pair within the two-dimensional coordinate frame. """ x: float """The abscissa of the point.""" y: float """The ordinate of the point.""" def render(self) -> str: """Render the point to the string `"x y"` for emitting to a PDF.""" return f"{number_to_str(self.x)} {number_to_str(self.y)}" def dot(self, other: "Point") -> float: """ Compute the dot product of two points. Args: other (Point): the point with which to compute the dot product. Returns: The scalar result of the dot product computation. Raises: TypeError: if `other` is not a `Point`. """ if not isinstance(other, Point): raise TypeError(f"cannot dot with {other!r}") return self.x * other.x + self.y * other.y def angle(self, other: "Point") -> float: """ Compute the angle between two points (interpreted as vectors from the origin). The return value is in the interval (-pi, pi]. Sign is dependent on ordering, with clockwise angle travel considered to be positive due to the orientation of the coordinate frame basis vectors (i.e. the angle between `(1, 0)` and `(0, 1)` is `+pi/2`, the angle between `(1, 0)` and `(0, -1)` is `-pi/2`, and the angle between `(0, -1)` and `(1, 0)` is `+pi/2`). Args: other (Point): the point to compute the angle sweep toward. Returns: The scalar angle between the two points **in radians**. Raises: TypeError: if `other` is not a `Point`. """ if not isinstance(other, Point): raise TypeError(f"cannot compute angle with {other!r}") signifier = (self.x * other.y) - (self.y * other.x) sign = (signifier >= 0) - (signifier < 0) if self.mag() * other.mag() == 0: # Prevent division by 0 return 0.0 return sign * math.acos(round(self.dot(other) / (self.mag() * other.mag()), 8)) def mag(self) -> float: """ Compute the Cartesian distance from this point to the origin This is the same as computing the magnitude of the vector represented by this point. Returns: The scalar result of the distance computation. """ return (self.x**2 + self.y**2) ** 0.5 @force_document def __add__(self, other: "Point") -> "Point": """ Produce the sum of two points. Adding two points is the same as translating the source point by interpreting the other point's x and y coordinates as distances. Args: other (Point): right-hand side of the infix addition operation Returns: A Point which is the sum of the two source points. """ if isinstance(other, Point): return Point(x=self.x + other.x, y=self.y + other.y) return NotImplemented @force_document def __sub__(self, other: "Point") -> "Point": """ Produce the difference between two points. Unlike addition, this is not a commutative operation! Args: other (Point): right-hand side of the infix subtraction operation Returns: A Point which is the difference of the two source points. """ if isinstance(other, Point): return Point(x=self.x - other.x, y=self.y - other.y) return NotImplemented @force_document def __neg__(self) -> "Point": """ Produce a point by negating this point's coordinates. Returns: A Point whose coordinates are this points coordinates negated. """ return Point(x=-self.x, y=-self.y) @force_document def __mul__(self, other: "Point") -> "Point": """ Multiply a point by a scalar value. Args: other (Number): the scalar value by which to multiply the point's coordinates. Returns: A Point whose coordinates are the result of the multiplication. """ if isinstance(other, NumberClass): return Point(self.x * other, self.y * other) return NotImplemented __rmul__ = __mul__ @force_document def __truediv__(self, other: Number) -> "Point": """ Divide a point by a scalar value. .. note:: Because division is not commutative, `Point / scalar` is implemented, but `scalar / Point` is nonsensical and not implemented. Args: other (Number): the scalar value by which to divide the point's coordinates. Returns: A Point whose coordinates are the result of the division. """ if isinstance(other, NumberClass): return Point(self.x / float(other), self.y / float(other)) return NotImplemented @force_document def __floordiv__(self, other: Number) -> "Point": """ Divide a point by a scalar value using integer division. .. note:: Because division is not commutative, `Point // scalar` is implemented, but `scalar // Point` is nonsensical and not implemented. Args: other (Number): the scalar value by which to divide the point's coordinates. Returns: A Point whose coordinates are the result of the division. """ if isinstance(other, NumberClass): return Point(self.x // float(other), self.y // float(other)) return NotImplemented # no __r(true|floor)div__ because division is not commutative! @force_document def __matmul__(self, other: "Transform") -> "Point": """ Transform a point with the given transform matrix. .. note:: This operator is only implemented for Transforms. This transform is not commutative, so `Point @ Transform` is implemented, but `Transform @ Point` is not implemented (technically speaking, the current implementation is commutative because of the way points and transforms are represented, but if that representation were to change this operation could stop being commutative) Args: other (Transform): the transform to apply to the point Returns: A Point whose coordinates are the result of applying the transform. """ if isinstance(other, Transform): return Point( x=other.a * self.x + other.c * self.y + other.e, y=other.b * self.x + other.d * self.y + other.f, ) return NotImplemented def __str__(self) -> str: return f"(x={number_to_str(self.x)}, y={number_to_str(self.y)})"
An x-y coordinate pair within the two-dimensional coordinate frame.
Ancestors
- builtins.tuple
Instance variables
var x : float
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class Point(NamedTuple): """ An x-y coordinate pair within the two-dimensional coordinate frame. """ x: float """The abscissa of the point.""" y: float """The ordinate of the point.""" def render(self) -> str: """Render the point to the string `"x y"` for emitting to a PDF.""" return f"{number_to_str(self.x)} {number_to_str(self.y)}" def dot(self, other: "Point") -> float: """ Compute the dot product of two points. Args: other (Point): the point with which to compute the dot product. Returns: The scalar result of the dot product computation. Raises: TypeError: if `other` is not a `Point`. """ if not isinstance(other, Point): raise TypeError(f"cannot dot with {other!r}") return self.x * other.x + self.y * other.y def angle(self, other: "Point") -> float: """ Compute the angle between two points (interpreted as vectors from the origin). The return value is in the interval (-pi, pi]. Sign is dependent on ordering, with clockwise angle travel considered to be positive due to the orientation of the coordinate frame basis vectors (i.e. the angle between `(1, 0)` and `(0, 1)` is `+pi/2`, the angle between `(1, 0)` and `(0, -1)` is `-pi/2`, and the angle between `(0, -1)` and `(1, 0)` is `+pi/2`). Args: other (Point): the point to compute the angle sweep toward. Returns: The scalar angle between the two points **in radians**. Raises: TypeError: if `other` is not a `Point`. """ if not isinstance(other, Point): raise TypeError(f"cannot compute angle with {other!r}") signifier = (self.x * other.y) - (self.y * other.x) sign = (signifier >= 0) - (signifier < 0) if self.mag() * other.mag() == 0: # Prevent division by 0 return 0.0 return sign * math.acos(round(self.dot(other) / (self.mag() * other.mag()), 8)) def mag(self) -> float: """ Compute the Cartesian distance from this point to the origin This is the same as computing the magnitude of the vector represented by this point. Returns: The scalar result of the distance computation. """ return (self.x**2 + self.y**2) ** 0.5 @force_document def __add__(self, other: "Point") -> "Point": """ Produce the sum of two points. Adding two points is the same as translating the source point by interpreting the other point's x and y coordinates as distances. Args: other (Point): right-hand side of the infix addition operation Returns: A Point which is the sum of the two source points. """ if isinstance(other, Point): return Point(x=self.x + other.x, y=self.y + other.y) return NotImplemented @force_document def __sub__(self, other: "Point") -> "Point": """ Produce the difference between two points. Unlike addition, this is not a commutative operation! Args: other (Point): right-hand side of the infix subtraction operation Returns: A Point which is the difference of the two source points. """ if isinstance(other, Point): return Point(x=self.x - other.x, y=self.y - other.y) return NotImplemented @force_document def __neg__(self) -> "Point": """ Produce a point by negating this point's coordinates. Returns: A Point whose coordinates are this points coordinates negated. """ return Point(x=-self.x, y=-self.y) @force_document def __mul__(self, other: "Point") -> "Point": """ Multiply a point by a scalar value. Args: other (Number): the scalar value by which to multiply the point's coordinates. Returns: A Point whose coordinates are the result of the multiplication. """ if isinstance(other, NumberClass): return Point(self.x * other, self.y * other) return NotImplemented __rmul__ = __mul__ @force_document def __truediv__(self, other: Number) -> "Point": """ Divide a point by a scalar value. .. note:: Because division is not commutative, `Point / scalar` is implemented, but `scalar / Point` is nonsensical and not implemented. Args: other (Number): the scalar value by which to divide the point's coordinates. Returns: A Point whose coordinates are the result of the division. """ if isinstance(other, NumberClass): return Point(self.x / float(other), self.y / float(other)) return NotImplemented @force_document def __floordiv__(self, other: Number) -> "Point": """ Divide a point by a scalar value using integer division. .. note:: Because division is not commutative, `Point // scalar` is implemented, but `scalar // Point` is nonsensical and not implemented. Args: other (Number): the scalar value by which to divide the point's coordinates. Returns: A Point whose coordinates are the result of the division. """ if isinstance(other, NumberClass): return Point(self.x // float(other), self.y // float(other)) return NotImplemented # no __r(true|floor)div__ because division is not commutative! @force_document def __matmul__(self, other: "Transform") -> "Point": """ Transform a point with the given transform matrix. .. note:: This operator is only implemented for Transforms. This transform is not commutative, so `Point @ Transform` is implemented, but `Transform @ Point` is not implemented (technically speaking, the current implementation is commutative because of the way points and transforms are represented, but if that representation were to change this operation could stop being commutative) Args: other (Transform): the transform to apply to the point Returns: A Point whose coordinates are the result of applying the transform. """ if isinstance(other, Transform): return Point( x=other.a * self.x + other.c * self.y + other.e, y=other.b * self.x + other.d * self.y + other.f, ) return NotImplemented def __str__(self) -> str: return f"(x={number_to_str(self.x)}, y={number_to_str(self.y)})"
The abscissa of the point.
var y : float
-
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class Point(NamedTuple): """ An x-y coordinate pair within the two-dimensional coordinate frame. """ x: float """The abscissa of the point.""" y: float """The ordinate of the point.""" def render(self) -> str: """Render the point to the string `"x y"` for emitting to a PDF.""" return f"{number_to_str(self.x)} {number_to_str(self.y)}" def dot(self, other: "Point") -> float: """ Compute the dot product of two points. Args: other (Point): the point with which to compute the dot product. Returns: The scalar result of the dot product computation. Raises: TypeError: if `other` is not a `Point`. """ if not isinstance(other, Point): raise TypeError(f"cannot dot with {other!r}") return self.x * other.x + self.y * other.y def angle(self, other: "Point") -> float: """ Compute the angle between two points (interpreted as vectors from the origin). The return value is in the interval (-pi, pi]. Sign is dependent on ordering, with clockwise angle travel considered to be positive due to the orientation of the coordinate frame basis vectors (i.e. the angle between `(1, 0)` and `(0, 1)` is `+pi/2`, the angle between `(1, 0)` and `(0, -1)` is `-pi/2`, and the angle between `(0, -1)` and `(1, 0)` is `+pi/2`). Args: other (Point): the point to compute the angle sweep toward. Returns: The scalar angle between the two points **in radians**. Raises: TypeError: if `other` is not a `Point`. """ if not isinstance(other, Point): raise TypeError(f"cannot compute angle with {other!r}") signifier = (self.x * other.y) - (self.y * other.x) sign = (signifier >= 0) - (signifier < 0) if self.mag() * other.mag() == 0: # Prevent division by 0 return 0.0 return sign * math.acos(round(self.dot(other) / (self.mag() * other.mag()), 8)) def mag(self) -> float: """ Compute the Cartesian distance from this point to the origin This is the same as computing the magnitude of the vector represented by this point. Returns: The scalar result of the distance computation. """ return (self.x**2 + self.y**2) ** 0.5 @force_document def __add__(self, other: "Point") -> "Point": """ Produce the sum of two points. Adding two points is the same as translating the source point by interpreting the other point's x and y coordinates as distances. Args: other (Point): right-hand side of the infix addition operation Returns: A Point which is the sum of the two source points. """ if isinstance(other, Point): return Point(x=self.x + other.x, y=self.y + other.y) return NotImplemented @force_document def __sub__(self, other: "Point") -> "Point": """ Produce the difference between two points. Unlike addition, this is not a commutative operation! Args: other (Point): right-hand side of the infix subtraction operation Returns: A Point which is the difference of the two source points. """ if isinstance(other, Point): return Point(x=self.x - other.x, y=self.y - other.y) return NotImplemented @force_document def __neg__(self) -> "Point": """ Produce a point by negating this point's coordinates. Returns: A Point whose coordinates are this points coordinates negated. """ return Point(x=-self.x, y=-self.y) @force_document def __mul__(self, other: "Point") -> "Point": """ Multiply a point by a scalar value. Args: other (Number): the scalar value by which to multiply the point's coordinates. Returns: A Point whose coordinates are the result of the multiplication. """ if isinstance(other, NumberClass): return Point(self.x * other, self.y * other) return NotImplemented __rmul__ = __mul__ @force_document def __truediv__(self, other: Number) -> "Point": """ Divide a point by a scalar value. .. note:: Because division is not commutative, `Point / scalar` is implemented, but `scalar / Point` is nonsensical and not implemented. Args: other (Number): the scalar value by which to divide the point's coordinates. Returns: A Point whose coordinates are the result of the division. """ if isinstance(other, NumberClass): return Point(self.x / float(other), self.y / float(other)) return NotImplemented @force_document def __floordiv__(self, other: Number) -> "Point": """ Divide a point by a scalar value using integer division. .. note:: Because division is not commutative, `Point // scalar` is implemented, but `scalar // Point` is nonsensical and not implemented. Args: other (Number): the scalar value by which to divide the point's coordinates. Returns: A Point whose coordinates are the result of the division. """ if isinstance(other, NumberClass): return Point(self.x // float(other), self.y // float(other)) return NotImplemented # no __r(true|floor)div__ because division is not commutative! @force_document def __matmul__(self, other: "Transform") -> "Point": """ Transform a point with the given transform matrix. .. note:: This operator is only implemented for Transforms. This transform is not commutative, so `Point @ Transform` is implemented, but `Transform @ Point` is not implemented (technically speaking, the current implementation is commutative because of the way points and transforms are represented, but if that representation were to change this operation could stop being commutative) Args: other (Transform): the transform to apply to the point Returns: A Point whose coordinates are the result of applying the transform. """ if isinstance(other, Transform): return Point( x=other.a * self.x + other.c * self.y + other.e, y=other.b * self.x + other.d * self.y + other.f, ) return NotImplemented def __str__(self) -> str: return f"(x={number_to_str(self.x)}, y={number_to_str(self.y)})"
The ordinate of the point.
Methods
def __add__(self,
other: Point) ‑> Point-
Expand source code Browse git
@force_document def __add__(self, other: "Point") -> "Point": """ Produce the sum of two points. Adding two points is the same as translating the source point by interpreting the other point's x and y coordinates as distances. Args: other (Point): right-hand side of the infix addition operation Returns: A Point which is the sum of the two source points. """ if isinstance(other, Point): return Point(x=self.x + other.x, y=self.y + other.y) return NotImplemented
Produce the sum of two points.
Adding two points is the same as translating the source point by interpreting the other point's x and y coordinates as distances.
Args
other
:Point
- right-hand side of the infix addition operation
Returns
A Point which is the sum of the two source points.
def __floordiv__(self, other: int | float | decimal.Decimal) ‑> Point
-
Expand source code Browse git
@force_document def __floordiv__(self, other: Number) -> "Point": """ Divide a point by a scalar value using integer division. .. note:: Because division is not commutative, `Point // scalar` is implemented, but `scalar // Point` is nonsensical and not implemented. Args: other (Number): the scalar value by which to divide the point's coordinates. Returns: A Point whose coordinates are the result of the division. """ if isinstance(other, NumberClass): return Point(self.x // float(other), self.y // float(other)) return NotImplemented
Divide a point by a scalar value using integer division.
Note
Because division is not commutative,
Point // scalar
is implemented, butscalar // Point
is nonsensical and not implemented.Args
other
:Number
- the scalar value by which to divide the point's coordinates.
Returns
A Point whose coordinates are the result of the division.
def __matmul__(self,
other: Transform) ‑> Point-
Expand source code Browse git
@force_document def __matmul__(self, other: "Transform") -> "Point": """ Transform a point with the given transform matrix. .. note:: This operator is only implemented for Transforms. This transform is not commutative, so `Point @ Transform` is implemented, but `Transform @ Point` is not implemented (technically speaking, the current implementation is commutative because of the way points and transforms are represented, but if that representation were to change this operation could stop being commutative) Args: other (Transform): the transform to apply to the point Returns: A Point whose coordinates are the result of applying the transform. """ if isinstance(other, Transform): return Point( x=other.a * self.x + other.c * self.y + other.e, y=other.b * self.x + other.d * self.y + other.f, ) return NotImplemented
Transform a point with the given transform matrix.
Note
This operator is only implemented for Transforms. This transform is not commutative, so
Point @ Transform
is implemented, butTransform @ Point
is not implemented (technically speaking, the current implementation is commutative because of the way points and transforms are represented, but if that representation were to change this operation could stop being commutative)Args
other
:Transform
- the transform to apply to the point
Returns
A Point whose coordinates are the result of applying the transform.
def __mul__(self,
other: Point) ‑> Point-
Expand source code Browse git
@force_document def __mul__(self, other: "Point") -> "Point": """ Multiply a point by a scalar value. Args: other (Number): the scalar value by which to multiply the point's coordinates. Returns: A Point whose coordinates are the result of the multiplication. """ if isinstance(other, NumberClass): return Point(self.x * other, self.y * other) return NotImplemented
Multiply a point by a scalar value.
Args
other
:Number
- the scalar value by which to multiply the point's coordinates.
Returns
A Point whose coordinates are the result of the multiplication.
def __neg__(self) ‑> Point
-
Expand source code Browse git
@force_document def __neg__(self) -> "Point": """ Produce a point by negating this point's coordinates. Returns: A Point whose coordinates are this points coordinates negated. """ return Point(x=-self.x, y=-self.y)
Produce a point by negating this point's coordinates.
Returns
A Point whose coordinates are this points coordinates negated.
def __sub__(self,
other: Point) ‑> Point-
Expand source code Browse git
@force_document def __sub__(self, other: "Point") -> "Point": """ Produce the difference between two points. Unlike addition, this is not a commutative operation! Args: other (Point): right-hand side of the infix subtraction operation Returns: A Point which is the difference of the two source points. """ if isinstance(other, Point): return Point(x=self.x - other.x, y=self.y - other.y) return NotImplemented
Produce the difference between two points.
Unlike addition, this is not a commutative operation!
Args
other
:Point
- right-hand side of the infix subtraction operation
Returns
A Point which is the difference of the two source points.
def __truediv__(self, other: int | float | decimal.Decimal) ‑> Point
-
Expand source code Browse git
@force_document def __truediv__(self, other: Number) -> "Point": """ Divide a point by a scalar value. .. note:: Because division is not commutative, `Point / scalar` is implemented, but `scalar / Point` is nonsensical and not implemented. Args: other (Number): the scalar value by which to divide the point's coordinates. Returns: A Point whose coordinates are the result of the division. """ if isinstance(other, NumberClass): return Point(self.x / float(other), self.y / float(other)) return NotImplemented
Divide a point by a scalar value.
Note
Because division is not commutative,
Point / scalar
is implemented, butscalar / Point
is nonsensical and not implemented.Args
other
:Number
- the scalar value by which to divide the point's coordinates.
Returns
A Point whose coordinates are the result of the division.
def angle(self,
other: Point) ‑> float-
Expand source code Browse git
def angle(self, other: "Point") -> float: """ Compute the angle between two points (interpreted as vectors from the origin). The return value is in the interval (-pi, pi]. Sign is dependent on ordering, with clockwise angle travel considered to be positive due to the orientation of the coordinate frame basis vectors (i.e. the angle between `(1, 0)` and `(0, 1)` is `+pi/2`, the angle between `(1, 0)` and `(0, -1)` is `-pi/2`, and the angle between `(0, -1)` and `(1, 0)` is `+pi/2`). Args: other (Point): the point to compute the angle sweep toward. Returns: The scalar angle between the two points **in radians**. Raises: TypeError: if `other` is not a `Point`. """ if not isinstance(other, Point): raise TypeError(f"cannot compute angle with {other!r}") signifier = (self.x * other.y) - (self.y * other.x) sign = (signifier >= 0) - (signifier < 0) if self.mag() * other.mag() == 0: # Prevent division by 0 return 0.0 return sign * math.acos(round(self.dot(other) / (self.mag() * other.mag()), 8))
Compute the angle between two points (interpreted as vectors from the origin).
The return value is in the interval (-pi, pi]. Sign is dependent on ordering, with clockwise angle travel considered to be positive due to the orientation of the coordinate frame basis vectors (i.e. the angle between
(1, 0)
and(0, 1)
is+pi/2
, the angle between(1, 0)
and(0, -1)
is-pi/2
, and the angle between(0, -1)
and(1, 0)
is+pi/2
).Args
other
:Point
- the point to compute the angle sweep toward.
Returns
The scalar angle between the two points in radians.
Raises
TypeError
- if
other
is not aPoint
.
def dot(self,
other: Point) ‑> float-
Expand source code Browse git
def dot(self, other: "Point") -> float: """ Compute the dot product of two points. Args: other (Point): the point with which to compute the dot product. Returns: The scalar result of the dot product computation. Raises: TypeError: if `other` is not a `Point`. """ if not isinstance(other, Point): raise TypeError(f"cannot dot with {other!r}") return self.x * other.x + self.y * other.y
def mag(self) ‑> float
-
Expand source code Browse git
def mag(self) -> float: """ Compute the Cartesian distance from this point to the origin This is the same as computing the magnitude of the vector represented by this point. Returns: The scalar result of the distance computation. """ return (self.x**2 + self.y**2) ** 0.5
Compute the Cartesian distance from this point to the origin
This is the same as computing the magnitude of the vector represented by this point.
Returns
The scalar result of the distance computation.
def render(self) ‑> str
-
Expand source code Browse git
def render(self) -> str: """Render the point to the string `"x y"` for emitting to a PDF.""" return f"{number_to_str(self.x)} {number_to_str(self.y)}"
Render the point to the string
"x y"
for emitting to a PDF.
class Transform (a: float, b: float, c: float, d: float, e: float, f: float)
-
Expand source code Browse git
class Transform(NamedTuple): """ A representation of an affine transformation matrix for 2D shapes. The actual matrix is: ``` [ a b 0 ] [x' y' 1] = [x y 1] [ c d 0 ] [ e f 1 ] ``` Complex transformation operations can be composed via a sequence of simple transformations by performing successive matrix multiplication of the simple transformations. For example, scaling a set of points around a specific center point can be represented by a translation-scale-translation sequence, where the first translation translates the center to the origin, the scale transform scales the points relative to the origin, and the second translation translates the points back to the specified center point. Transform multiplication is performed using python's dedicated matrix multiplication operator, `@` The semantics of this representation mean composed transformations are specified left-to-right in order of application (some other systems provide transposed representations, in which case the application order is right-to-left). For example, to rotate the square `(1,1) (1,3) (3,3) (3,1)` 45 degrees clockwise about its center point (which is `(2,2)`) , the translate-rotate-translate process described above may be applied: ```python rotate_centered = ( Transform.translation(-2, -2) @ Transform.rotation_d(45) @ Transform.translation(2, 2) ) ``` Instances of this class provide a chaining API, so the above transform could also be constructed as follows: ```python rotate_centered = Transform.translation(-2, -2).rotate_d(45).translate(2, 2) ``` Or, because the particular operation of performing some transformations about a specific point is pretty common, ```python rotate_centered = Transform.rotation_d(45).about(2, 2) ``` By convention, this class provides class method constructors following noun-ish naming (`translation`, `scaling`, `rotation`, `shearing`) and instance method manipulations following verb-ish naming (`translate`, `scale`, `rotate`, `shear`). """ a: float b: float c: float d: float e: float f: float # compact representation of an affine transformation matrix for 2D shapes. # The actual matrix is: # [ A B 0 ] # [x' y' 1] = [x y 1] [ C D 0 ] # [ E F 1 ] # The identity transform is 1 0 0 1 0 0 @classmethod def identity(cls) -> "Transform": """ Create a transform representing the identity transform. The identity transform is a no-op. """ return cls(1, 0, 0, 1, 0, 0) @classmethod def translation(cls, x: Number, y: Number) -> "Transform": """ Create a transform that performs translation. Args: x (Number): distance to translate points along the x (horizontal) axis. y (Number): distance to translate points along the y (vertical) axis. Returns: A Transform representing the specified translation. """ return cls(1, 0, 0, 1, float(x), float(y)) @classmethod def scaling(cls, x: Number, y: Optional[Number] = None) -> "Transform": """ Create a transform that performs scaling. Args: x (Number): scaling ratio in the x (horizontal) axis. A value of 1 results in no scale change in the x axis. y (Number): optional scaling ratio in the y (vertical) axis. A value of 1 results in no scale change in the y axis. If this value is omitted, it defaults to the value provided to the `x` argument. Returns: A Transform representing the specified scaling. """ if y is None: y = x return cls(float(x), 0, 0, float(y), 0, 0) @classmethod def rotation(cls, theta: Number) -> "Transform": """ Create a transform that performs rotation. Args: theta (Number): the angle **in radians** by which to rotate. Positive values represent clockwise rotations. Returns: A Transform representing the specified rotation. """ return cls( math.cos(theta), math.sin(theta), -math.sin(theta), math.cos(theta), 0, 0 ) @classmethod def rotation_d(cls, theta_d: Number) -> "Transform": """ Create a transform that performs rotation **in degrees**. Args: theta_d (Number): the angle **in degrees** by which to rotate. Positive values represent clockwise rotations. Returns: A Transform representing the specified rotation. """ return cls.rotation(math.radians(theta_d)) @classmethod def shearing(cls, x: Number, y: Optional[Number] = None) -> "Transform": """ Create a transform that performs shearing (not of sheep). Args: x (Number): The amount to shear along the x (horizontal) axis. y (Number): Optional amount to shear along the y (vertical) axis. If omitted, this defaults to the value provided to the `x` argument. Returns: A Transform representing the specified shearing. """ if y is None: y = x return cls(1, float(y), float(x), 1, 0, 0) def translate(self, x: Number, y: Number) -> "Transform": """ Produce a transform by composing the current transform with a translation. .. note:: Transforms are immutable, so this returns a new transform rather than mutating self. Args: x (Number): distance to translate points along the x (horizontal) axis. y (Number): distance to translate points along the y (vertical) axis. Returns: A Transform representing the composed transform. """ return self @ Transform.translation(x, y) def scale(self, x: Number, y: Optional[Number] = None) -> "Transform": """ Produce a transform by composing the current transform with a scaling. .. note:: Transforms are immutable, so this returns a new transform rather than mutating self. Args: x (Number): scaling ratio in the x (horizontal) axis. A value of 1 results in no scale change in the x axis. y (Number): optional scaling ratio in the y (vertical) axis. A value of 1 results in no scale change in the y axis. If this value is omitted, it defaults to the value provided to the `x` argument. Returns: A Transform representing the composed transform. """ return self @ Transform.scaling(x, y) def rotate(self, theta: Number) -> "Transform": """ Produce a transform by composing the current transform with a rotation. .. note:: Transforms are immutable, so this returns a new transform rather than mutating self. Args: theta (Number): the angle **in radians** by which to rotate. Positive values represent clockwise rotations. Returns: A Transform representing the composed transform. """ return self @ Transform.rotation(theta) def rotate_d(self, theta_d: Number) -> "Transform": """ Produce a transform by composing the current transform with a rotation **in degrees**. .. note:: Transforms are immutable, so this returns a new transform rather than mutating self. Args: theta_d (Number): the angle **in degrees** by which to rotate. Positive values represent clockwise rotations. Returns: A Transform representing the composed transform. """ return self @ Transform.rotation_d(theta_d) def shear(self, x: Number, y: Optional[Number] = None) -> "Transform": """ Produce a transform by composing the current transform with a shearing. .. note:: Transforms are immutable, so this returns a new transform rather than mutating self. Args: x (Number): The amount to shear along the x (horizontal) axis. y (Number): Optional amount to shear along the y (vertical) axis. If omitted, this defaults to the value provided to the `x` argument. Returns: A Transform representing the composed transform. """ return self @ Transform.shearing(x, y) def about(self, x: Number, y: Number) -> "Transform": """ Bracket the given transform in a pair of translations to make it appear about a point that isn't the origin. This is a useful shorthand for performing a transform like a rotation around the center point of an object that isn't centered at the origin. .. note:: Transforms are immutable, so this returns a new transform rather than mutating self. Args: x (Number): the point along the x (horizontal) axis about which to transform. y (Number): the point along the y (vertical) axis about which to transform. Returns: A Transform representing the composed transform. """ return Transform.translation(-x, -y) @ self @ Transform.translation(x, y) @force_document def __mul__(self, other: Number) -> "Transform": """ Multiply the individual transform parameters by a scalar value. Args: other (Number): the scalar value by which to multiply the parameters Returns: A Transform with the modified parameters. """ if isinstance(other, NumberClass): other = float(other) return Transform( a=self.a * other, b=self.b * other, c=self.c * other, d=self.d * other, e=self.e * other, f=self.f * other, ) return NotImplemented # scalar multiplication is commutative __rmul__ = __mul__ @force_document def __matmul__(self, other: "Transform") -> "Transform": """ Compose two transforms into a single transform. Args: other (Transform): the right-hand side transform of the infix operator. Returns: A Transform representing the composed transform. """ if isinstance(other, Transform): return self.__class__( a=self.a * other.a + self.b * other.c, b=self.a * other.b + self.b * other.d, c=self.c * other.a + self.d * other.c, d=self.c * other.b + self.d * other.d, e=self.e * other.a + self.f * other.c + other.e, f=self.e * other.b + self.f * other.d + other.f, ) return NotImplemented def render(self, last_item: "Renderable") -> tuple[str, "Renderable"]: """ Render the transform to its PDF output representation. Args: last_item: the last path element this transform applies to Returns: A tuple of `(str, last_item)`. `last_item` is returned unchanged. """ return ( f"{number_to_str(self.a)} {number_to_str(self.b)} " f"{number_to_str(self.c)} {number_to_str(self.d)} " f"{number_to_str(self.e)} {number_to_str(self.f)} cm", last_item, ) def __str__(self) -> str: return ( f"transform: [" f"{number_to_str(self.a)} {number_to_str(self.b)} 0; " f"{number_to_str(self.c)} {number_to_str(self.d)} 0; " f"{number_to_str(self.e)} {number_to_str(self.f)} 1]" ) def row_norms(self) -> tuple[float, float]: """ Returns (sqrt(a² + c²), sqrt(b² + d²)), i.e. the Euclidean norms of those rows. These values bound how much the transform can stretch geometry along the device X and Y axes, respectively, and are useful for inflating axis-aligned bounding boxes to account for stroke width under the CTM. """ return (math.hypot(self.a, self.c), math.hypot(self.b, self.d))
A representation of an affine transformation matrix for 2D shapes.
The actual matrix is:
[ a b 0 ] [x' y' 1] = [x y 1] [ c d 0 ] [ e f 1 ]
Complex transformation operations can be composed via a sequence of simple transformations by performing successive matrix multiplication of the simple transformations.
For example, scaling a set of points around a specific center point can be represented by a translation-scale-translation sequence, where the first translation translates the center to the origin, the scale transform scales the points relative to the origin, and the second translation translates the points back to the specified center point. Transform multiplication is performed using python's dedicated matrix multiplication operator,
@
The semantics of this representation mean composed transformations are specified left-to-right in order of application (some other systems provide transposed representations, in which case the application order is right-to-left).
For example, to rotate the square
(1,1) (1,3) (3,3) (3,1)
45 degrees clockwise about its center point (which is(2,2)
) , the translate-rotate-translate process described above may be applied:rotate_centered = ( Transform.translation(-2, -2) @ Transform.rotation_d(45) @ Transform.translation(2, 2) )
Instances of this class provide a chaining API, so the above transform could also be constructed as follows:
rotate_centered = Transform.translation(-2, -2).rotate_d(45).translate(2, 2)
Or, because the particular operation of performing some transformations about a specific point is pretty common,
rotate_centered = Transform.rotation_d(45).about(2, 2)
By convention, this class provides class method constructors following noun-ish naming (
translation
,scaling
,rotation
,shearing
) and instance method manipulations following verb-ish naming (translate
,scale
,rotate
,shear
).Ancestors
- builtins.tuple
Static methods
def identity() ‑> Transform
-
Create a transform representing the identity transform.
The identity transform is a no-op.
def rotation(theta: int | float | decimal.Decimal) ‑> Transform
-
Create a transform that performs rotation.
Args
theta
:Number
- the angle in radians by which to rotate. Positive values represent clockwise rotations.
Returns
A Transform representing the specified rotation.
def rotation_d(theta_d: int | float | decimal.Decimal) ‑> Transform
-
Create a transform that performs rotation in degrees.
Args
theta_d
:Number
- the angle in degrees by which to rotate. Positive values represent clockwise rotations.
Returns
A Transform representing the specified rotation.
def scaling(x: int | float | decimal.Decimal,
y: int | float | decimal.Decimal | None = None) ‑> Transform-
Create a transform that performs scaling.
Args
x
:Number
- scaling ratio in the x (horizontal) axis. A value of 1 results in no scale change in the x axis.
y
:Number
- optional scaling ratio in the y (vertical) axis. A value of 1
results in no scale change in the y axis. If this value is omitted, it
defaults to the value provided to the
x
argument.
Returns
A Transform representing the specified scaling.
def shearing(x: int | float | decimal.Decimal,
y: int | float | decimal.Decimal | None = None) ‑> Transform-
Create a transform that performs shearing (not of sheep).
Args
x
:Number
- The amount to shear along the x (horizontal) axis.
y
:Number
- Optional amount to shear along the y (vertical) axis. If omitted,
this defaults to the value provided to the
x
argument.
Returns
A Transform representing the specified shearing.
def translation(x: int | float | decimal.Decimal, y: int | float | decimal.Decimal) ‑> Transform
-
Create a transform that performs translation.
Args
x
:Number
- distance to translate points along the x (horizontal) axis.
y
:Number
- distance to translate points along the y (vertical) axis.
Returns
A Transform representing the specified translation.
Methods
def __matmul__(self,
other: Transform) ‑> Transform-
Expand source code Browse git
@force_document def __matmul__(self, other: "Transform") -> "Transform": """ Compose two transforms into a single transform. Args: other (Transform): the right-hand side transform of the infix operator. Returns: A Transform representing the composed transform. """ if isinstance(other, Transform): return self.__class__( a=self.a * other.a + self.b * other.c, b=self.a * other.b + self.b * other.d, c=self.c * other.a + self.d * other.c, d=self.c * other.b + self.d * other.d, e=self.e * other.a + self.f * other.c + other.e, f=self.e * other.b + self.f * other.d + other.f, ) return NotImplemented
Compose two transforms into a single transform.
Args
other
:Transform
- the right-hand side transform of the infix operator.
Returns
A Transform representing the composed transform.
def __mul__(self, other: int | float | decimal.Decimal) ‑> Transform
-
Expand source code Browse git
@force_document def __mul__(self, other: Number) -> "Transform": """ Multiply the individual transform parameters by a scalar value. Args: other (Number): the scalar value by which to multiply the parameters Returns: A Transform with the modified parameters. """ if isinstance(other, NumberClass): other = float(other) return Transform( a=self.a * other, b=self.b * other, c=self.c * other, d=self.d * other, e=self.e * other, f=self.f * other, ) return NotImplemented
Multiply the individual transform parameters by a scalar value.
Args
other
:Number
- the scalar value by which to multiply the parameters
Returns
A Transform with the modified parameters.
def about(self, x: int | float | decimal.Decimal, y: int | float | decimal.Decimal) ‑> Transform
-
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def about(self, x: Number, y: Number) -> "Transform": """ Bracket the given transform in a pair of translations to make it appear about a point that isn't the origin. This is a useful shorthand for performing a transform like a rotation around the center point of an object that isn't centered at the origin. .. note:: Transforms are immutable, so this returns a new transform rather than mutating self. Args: x (Number): the point along the x (horizontal) axis about which to transform. y (Number): the point along the y (vertical) axis about which to transform. Returns: A Transform representing the composed transform. """ return Transform.translation(-x, -y) @ self @ Transform.translation(x, y)
Bracket the given transform in a pair of translations to make it appear about a point that isn't the origin.
This is a useful shorthand for performing a transform like a rotation around the center point of an object that isn't centered at the origin.
Note
Transforms are immutable, so this returns a new transform rather than mutating self.
Args
x
:Number
- the point along the x (horizontal) axis about which to transform.
y
:Number
- the point along the y (vertical) axis about which to transform.
Returns
A Transform representing the composed transform.
def render(self, last_item: Renderable) ‑> tuple[str, 'Renderable']
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def render(self, last_item: "Renderable") -> tuple[str, "Renderable"]: """ Render the transform to its PDF output representation. Args: last_item: the last path element this transform applies to Returns: A tuple of `(str, last_item)`. `last_item` is returned unchanged. """ return ( f"{number_to_str(self.a)} {number_to_str(self.b)} " f"{number_to_str(self.c)} {number_to_str(self.d)} " f"{number_to_str(self.e)} {number_to_str(self.f)} cm", last_item, )
Render the transform to its PDF output representation.
Args
last_item
- the last path element this transform applies to
Returns
A tuple of
(str, last_item)
.last_item
is returned unchanged. def rotate(self, theta: int | float | decimal.Decimal) ‑> Transform
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def rotate(self, theta: Number) -> "Transform": """ Produce a transform by composing the current transform with a rotation. .. note:: Transforms are immutable, so this returns a new transform rather than mutating self. Args: theta (Number): the angle **in radians** by which to rotate. Positive values represent clockwise rotations. Returns: A Transform representing the composed transform. """ return self @ Transform.rotation(theta)
Produce a transform by composing the current transform with a rotation.
Note
Transforms are immutable, so this returns a new transform rather than mutating self.
Args
theta
:Number
- the angle in radians by which to rotate. Positive values represent clockwise rotations.
Returns
A Transform representing the composed transform.
def rotate_d(self, theta_d: int | float | decimal.Decimal) ‑> Transform
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def rotate_d(self, theta_d: Number) -> "Transform": """ Produce a transform by composing the current transform with a rotation **in degrees**. .. note:: Transforms are immutable, so this returns a new transform rather than mutating self. Args: theta_d (Number): the angle **in degrees** by which to rotate. Positive values represent clockwise rotations. Returns: A Transform representing the composed transform. """ return self @ Transform.rotation_d(theta_d)
Produce a transform by composing the current transform with a rotation in degrees.
Note
Transforms are immutable, so this returns a new transform rather than mutating self.
Args
theta_d
:Number
- the angle in degrees by which to rotate. Positive values represent clockwise rotations.
Returns
A Transform representing the composed transform.
def row_norms(self) ‑> tuple[float, float]
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def row_norms(self) -> tuple[float, float]: """ Returns (sqrt(a² + c²), sqrt(b² + d²)), i.e. the Euclidean norms of those rows. These values bound how much the transform can stretch geometry along the device X and Y axes, respectively, and are useful for inflating axis-aligned bounding boxes to account for stroke width under the CTM. """ return (math.hypot(self.a, self.c), math.hypot(self.b, self.d))
Returns (sqrt(a² + c²), sqrt(b² + d²)), i.e. the Euclidean norms of those rows. These values bound how much the transform can stretch geometry along the device X and Y axes, respectively, and are useful for inflating axis-aligned bounding boxes to account for stroke width under the CTM.
def scale(self,
x: int | float | decimal.Decimal,
y: int | float | decimal.Decimal | None = None) ‑> Transform-
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def scale(self, x: Number, y: Optional[Number] = None) -> "Transform": """ Produce a transform by composing the current transform with a scaling. .. note:: Transforms are immutable, so this returns a new transform rather than mutating self. Args: x (Number): scaling ratio in the x (horizontal) axis. A value of 1 results in no scale change in the x axis. y (Number): optional scaling ratio in the y (vertical) axis. A value of 1 results in no scale change in the y axis. If this value is omitted, it defaults to the value provided to the `x` argument. Returns: A Transform representing the composed transform. """ return self @ Transform.scaling(x, y)
Produce a transform by composing the current transform with a scaling.
Note
Transforms are immutable, so this returns a new transform rather than mutating self.
Args
x
:Number
- scaling ratio in the x (horizontal) axis. A value of 1 results in no scale change in the x axis.
y
:Number
- optional scaling ratio in the y (vertical) axis. A value of 1
results in no scale change in the y axis. If this value is omitted, it
defaults to the value provided to the
x
argument.
Returns
A Transform representing the composed transform.
def shear(self,
x: int | float | decimal.Decimal,
y: int | float | decimal.Decimal | None = None) ‑> Transform-
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def shear(self, x: Number, y: Optional[Number] = None) -> "Transform": """ Produce a transform by composing the current transform with a shearing. .. note:: Transforms are immutable, so this returns a new transform rather than mutating self. Args: x (Number): The amount to shear along the x (horizontal) axis. y (Number): Optional amount to shear along the y (vertical) axis. If omitted, this defaults to the value provided to the `x` argument. Returns: A Transform representing the composed transform. """ return self @ Transform.shearing(x, y)
Produce a transform by composing the current transform with a shearing.
Note
Transforms are immutable, so this returns a new transform rather than mutating self.
Args
x
:Number
- The amount to shear along the x (horizontal) axis.
y
:Number
- Optional amount to shear along the y (vertical) axis. If omitted,
this defaults to the value provided to the
x
argument.
Returns
A Transform representing the composed transform.
def translate(self, x: int | float | decimal.Decimal, y: int | float | decimal.Decimal) ‑> Transform
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def translate(self, x: Number, y: Number) -> "Transform": """ Produce a transform by composing the current transform with a translation. .. note:: Transforms are immutable, so this returns a new transform rather than mutating self. Args: x (Number): distance to translate points along the x (horizontal) axis. y (Number): distance to translate points along the y (vertical) axis. Returns: A Transform representing the composed transform. """ return self @ Transform.translation(x, y)
Produce a transform by composing the current transform with a translation.
Note
Transforms are immutable, so this returns a new transform rather than mutating self.
Args
x
:Number
- distance to translate points along the x (horizontal) axis.
y
:Number
- distance to translate points along the y (vertical) axis.
Returns
A Transform representing the composed transform.